Terraforming Mars Turmoil

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Turmoil, the fifth expansion to Terraforming
, takes players back to Mars, and the struggle for control and
progress of human society on a big and dangerous planet.

The expansion includes new corporations, new projects, and a new type of
cards - Global Events, from dust storms to riots to rising alloy demand - that
give you something to plan for 3 generations in advance.

At the heart of this is the political arena of the Terraforming Committee. A
new action allows players to add delegates to different parties, the first
delegate each generation being free, and additional ones costing 5 MC. Neutral delegates
are added by the global events, representing the wishes and trends of society.

In Turmoil, players can try to force their own agenda, or push it in a more
moderate, economic way. They can play to mitigate the global events with
influence, or adjust their play to better take advantage of them. And they can
anticipate the competing players' agendas and try to benefit from them, or
counteract them.

Turmoil is an expert expansion - be prepared to meet the full spectrum of
human civilization in the era of terraforming Mars!